Older work
The last seven are older. Some of it got finished and some of it I moved on from. MeetingScribe turned into Sidenote, and Loci turned into Synapse.
MeetingScribeMeeting transcription, the lighter cross-platform alternative to Sidenote.
The app that became Sidenote. A menu-bar meeting recorder that captures system audio, transcribes on-device, then runs a Claude Code pipeline that writes the summary and syncs tasks to Todoist and my calendar. It went from first commit to a public release with auto-updates in under three weeks. Sidenote grew past it with Mac-only features, and MeetingScribe stays the lighter alternative that can run on Linux.
ArchivedCodeLociSynapse's retired predecessor.
Synapse's predecessor. A shared brain for my machines that synced by pulling from git. It worked, but syncing by hand was fragile, and fixing that is why I built Synapse. It's retired now, and I keep it around for the history.
ArchivedRL independent studyA semester through Waterloo's public CS885 material.
A semester of reinforcement learning I did as an independent study, working through the University of Waterloo's public CS885 course material on my own. It implements the classics, starting with value and policy iteration and then tabular Q-learning with epsilon-greedy and Boltzmann exploration.
ArchivedCodeTranscriptomics projectGrad bioinformatics coursework.
A grad bioinformatics project that replicates and extends a published deep-learning method for predicting phenotypes from gene expression. I forked the authors' cross-validation library and added three more models, including a swap away from a solver that would have taken most of a day per run.
ArchivedCodeMission-DemolitionAn Angry-Birds-style Unity game from a game-design textbook.
An Angry-Birds-style slingshot game in Unity. You drag to aim, launch, and drop a shot into the goal. A tutorial project from a game-design textbook, from the semester I picked up Unity.
ArchivedCodeSpaceSHMUPA top-down Unity space shooter from a game-design textbook.
A top-down space shooter in Unity where you fly, dodge, and clear waves of enemies. Another build from my game-design course's textbook, kept for the record.
ArchivedCodeApple-Picker-ProjectThe first Unity game I made, from a textbook tutorial.
A catch-the-falling-apples arcade game in Unity, and the first one I made. A textbook tutorial from my intro game-design course.
ArchivedCode